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Michael Clarke's avatar

I've never been one to keep a close eye on the latest developments in boardgame design, so that I'm very willing to be corrected by others who are much better placed to comment than me, but it does seem to me that these days most new releases retread old mechanics that have already been well explored, and that the heady days when innovative and influential ideas emerged regularly (worker placement! rondel!! deck-building!!!...) are long gone. Tony regularly refers to the 'Golden Age of Euros' when games were 'unflabby and entertaining' (to quote his blog entry yesterday).

Consequently nowadays it tends to be an original and intriguing theme that tempts me to buy a new game, as much as the gameplay itself which may resemble that of dozens of other games in my collection. And similarly, although I don't write about boardgames, if I did I can quite imagine that the thrill of doing so would be rather less now than it would have been 10-15 years ago.

But I always enjoy your writing, John, so I do hope the muse continues to take you from time to time, whatever subject catches your eye!

Matthew Green's avatar

Good grief John, you don't owe us any writing that is specifically about board gaming. Write about what you want: I'll read it. Occasionally I might raise a single finger whilst nodding or give a thoughtful "hmmm, yhesss..."

I have my boardgame collection behind me on conference calls which leads to all the usual faux-interested office conversations (and the occasional genuine one) that you might expect. what genuinely stuns people is when I say that I spend more money each year on travel and accommodation to play boardgames than I do in buying them themselves. There just isn't much out there at the moment that makes you want to leap out of your chair.

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